The Ultimate Guide to Blender Keyboard Shortcuts thumbnail

The Ultimate Guide to Blender Keyboard Shortcuts

A comprehensive guide to keyboard shortcuts for Blender, the open-source 3D creation suite. We've put together a clear list of the most important commands to drastically speed up your workflow and improve your models—from intuitive viewport navigation and object transforms (G/R/S) to Edit Mode modeling (extrude, bevel, loop cut) and switching between vertex, edge, and face selection.

Posted at: 2026.8.18

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3D Viewport Navigation

The very first thing you need to master in Blender is navigating the 3D viewport.

Working in 3D is all about viewing your subject from the right angle. It's more complex than working in 2D apps and takes some getting used to. That's exactly why learning the navigation shortcuts right out of the gate is your first step to mastering Blender.

Once you can seamlessly orbit with the middle mouse button, pan by holding Shift, and zoom in and out, you'll be able to inspect objects from every angle while keeping your cursor right where you work—a hallmark of experienced 3D artists.

It’s also highly recommended to learn the Numpad shortcuts for front, side, and top views (Numpad 1, 3, and 7), the View Pie Menu (`) which is a lifesaver if you don't have a Numpad, and the Shading Pie Menu (Z) for instantly changing display styles.

Make sure to master these alongside Camera View (Numpad 0) and Frame Selected (Numpad .) as quickly as possible.

ActionShortcut
Rotate the view around the pivot point
Middle Click
Move the view horizontally or vertically
ShiftMiddle Click
Zoom the viewport view in and out
CtrlMiddle Click
Maximize or restore the area under the mouse cursor
CtrlSpace
Switch to the next layout workspace
CtrlPageUp
Switch to the previous layout workspace
CtrlPageDown
Switch the 3D viewport to Front parallel view
Numpad 1
Switch the 3D viewport to Right parallel view
Numpad 3
Switch the 3D viewport to Top parallel view
Numpad 7
Show the 3D Viewport navigation pie menu
`
Start first-person Fly/Walk navigation in the 3D viewport
Shift`
Toggle the visibility of transformation gizmos
Ctrl`
Toggle between the active camera view and the current viewport view
Numpad 0
Focus the viewport on the selected object(s) or element(s)
Numpad .
Open the viewport shading pie menu (Wireframe, Solid, Material, Rendered)
Z

Transform & Basic Editing

Right after viewport navigation, the next absolute must-knows are Blender's signature "G" (Grab), "R" (Rotate), and "S" (Scale)—the big three transform shortcuts.

Instead of dragging gizmos with your mouse, Blender's core workflow revolves around hitting keys like "G -> X" to move something along the X-axis. You can intuitively position objects using your mouse, or type in exact numbers for precise measurements in an instant.

Combine these with the Add menu (Shift+A) to instantly drop in cubes or spheres, select all/none (A / Alt+A), delete (X), and duplicate (Shift+D). Knowing these lets you instantly fire off the commands you'll be using every single second to place and tweak objects, drastically speeding up your work.

ActionShortcut
Grab and move the selected elements based on mouse movements
G
Rotate the selected elements based on mouse movements
R
Scale the size of the selected elements based on mouse movements
S
Delete the selected elements after prompting for confirmation
X
Instantly delete the selected elements without displaying a confirmation prompt
Delete
Hold while transforming to temporarily snap to grid increments
Ctrl
Hold while transforming or adjusting values to move with high precision
Shift
Hold while transforming to snap to finer sub-grid increments with precision
CtrlShift
Hover and press to reset the highlighted value to its default
Backspace
Hover and press to toggle between positive and negative value sign
-
Hold while editing a value to apply it to all selected objects concurrently
Alt
Duplicate selected objects or elements and start moving
ShiftD
Create a linked duplicate sharing the original object mesh data
AltD
Select all elements in the active editor or 3D scene
A
Deselect all currently selected elements
AltA
Open the Add menu to insert new meshes, curves, lights, or cameras
ShiftA

Edit Mode & Modeling Tools

Once your objects are in place, it's time to start modeling by manipulating polygons.

The key you'll press thousands of times here is "Tab," which toggles between Object Mode and Edit Mode in a single keystroke. You absolutely need to memorize this.

On top of that, there are built-in shortcuts for all the essential mesh-building tools: Extrude (E) to pull faces out, Inset (I) to create faces inside faces, Bevel (Ctrl+B) to round off sharp edges, and Loop Cut (Ctrl+R) to add geometry. Once your left hand builds the muscle memory for these, your modeling speed will go through the roof.

ActionShortcut
Toggle between Edit mode and Object mode
Tab
Select the unselected elements and deselect the selected ones
CtrlI
Temporarily hide the currently selected elements
H
Hide all elements except the currently selected ones
ShiftH
Unhide and reveal all hidden elements in the scene
AltH
Toggle the visibility of the left-hand toolbar
T
Toggle the visibility of the right-hand sidebar
N
Display the custom Quick Favorites pop-up menu
Q
Extrude selected vertices, edges, or faces freely
E
Inset new faces inside selected faces
I
Bevel selected edges or vertices
CtrlB
Add an edge loop across the mesh face loops and slide
CtrlR

Mesh Editing & Selection Modes

These are the shortcuts you'll use in Edit Mode to dial in the fine details.

You'll constantly switch between Vertex (1), Edge (2), and Face (3) selection modes while modeling. X-Ray mode (Alt+Z) is essential for selecting geometry hidden on the back of your mesh, and Loop Select (Alt + Click) lets you grab entire connected edges in one go—both are indispensable techniques for professional workflows.

Also, using Proportional Editing (O), which smoothly transforms surrounding vertices along with your selection, allows you to quickly create organic shapes and natural curves.

ActionShortcut
Set mesh selection mode to Vertices in Edit mode
1
Set mesh selection mode to Edges in Edit mode
2
Set mesh selection mode to Faces in Edit mode
3
Toggle Pose mode or open the interaction mode switching pie menu
CtrlTab
Toggle X-Ray shading to see and select elements behind visible geometry
AltZ
Select connected loop of edges or faces
AltLeft Click
Toggle proportional editing to smoothly deform surrounding geometry
O

Animation, Rendering & Utilities

These shortcuts come in handy when you're adding motion to your characters and objects, or when exporting your final images and videos.

Things like playing/pausing the timeline (Space), inserting keyframes (I), and hitting render (F12) will make your animation routine a lot smoother.

There's also a quick search function (F3) to find and run commands if you forget their names, plus access to the Python console for automating tasks with scripts.

ActionShortcut
Insert a keyframe on the current frame for highlighted properties
I
Clear keyframe of the highlighted properties on current frame
AltI
Clear all animation keyframes for the active object
ShiftAltI
Add and assign a driver relation to the highlighted property
CtrlD
Remove the driver relation from the highlighted property
CtrlAltD
Add the highlighted property to the active Keying Set
K
Remove the highlighted property from the active Keying Set
AltK
Copy the relative Python data path of the highlighted property
CtrlShiftC
Copy the full absolute Python data path of the highlighted property
CtrlShiftAltC
Toggle timeline playback (play/pause)
Space
Display the window with the last render result
F11
Render the active camera view for the current frame
F12

Global & File Management

These are the core operations and workspace settings that keep your work safe.

Standard OS shortcuts like "Ctrl+S" (Save) and "Ctrl+Z" (Undo) will save you from unexpected crashes and mistakes. But Blender also has its own handy tricks, like toggling Maximize Area (Ctrl+Space) when you really need to focus on a specific panel. Learning these will definitely make your life easier.

ActionShortcut
Create a new project file (Windows)
CtrlN
Create a new project file (Mac)
Cmd (⌘)N
Open an existing project file (Windows)
CtrlO
Open an existing project file (Mac)
Cmd (⌘)O
Save the current project file (Windows)
CtrlS
Save the current project file (Mac)
Cmd (⌘)S
Undo the last action (Windows)
CtrlZ
Undo the last action (Mac)
Cmd (⌘)Z
Redo the undone action (Windows)
CtrlShiftZ
Redo the undone action (Mac)
ShiftCmd (⌘)Z
Exit Blender (Windows)
CtrlQ
Exit Blender (Mac)
Cmd (⌘)Q
Open context-sensitive online help or manual
F1
Rename the active object or data block
F2
Search and execute Blender commands by name
F3
Show the file-context-specific menu
F4