
The Ultimate Guide to Blender Keyboard Shortcuts
A comprehensive guide to keyboard shortcuts for Blender, the open-source 3D creation suite. We've put together a clear list of the most important commands to drastically speed up your workflow and improve your models—from intuitive viewport navigation and object transforms (G/R/S) to Edit Mode modeling (extrude, bevel, loop cut) and switching between vertex, edge, and face selection.
Posted at: 2026.8.18
3D Viewport Navigation
The very first thing you need to master in Blender is navigating the 3D viewport.
Working in 3D is all about viewing your subject from the right angle. It's more complex than working in 2D apps and takes some getting used to. That's exactly why learning the navigation shortcuts right out of the gate is your first step to mastering Blender.
Once you can seamlessly orbit with the middle mouse button, pan by holding Shift, and zoom in and out, you'll be able to inspect objects from every angle while keeping your cursor right where you work—a hallmark of experienced 3D artists.
It’s also highly recommended to learn the Numpad shortcuts for front, side, and top views (Numpad 1, 3, and 7), the View Pie Menu (`) which is a lifesaver if you don't have a Numpad, and the Shading Pie Menu (Z) for instantly changing display styles.
Make sure to master these alongside Camera View (Numpad 0) and Frame Selected (Numpad .) as quickly as possible.
| Action | Shortcut |
|---|---|
| Rotate the view around the pivot point | Middle Click |
| Move the view horizontally or vertically | ShiftMiddle Click |
| Zoom the viewport view in and out | CtrlMiddle Click |
| Maximize or restore the area under the mouse cursor | CtrlSpace |
| Switch to the next layout workspace | CtrlPageUp |
| Switch to the previous layout workspace | CtrlPageDown |
| Switch the 3D viewport to Front parallel view | Numpad 1 |
| Switch the 3D viewport to Right parallel view | Numpad 3 |
| Switch the 3D viewport to Top parallel view | Numpad 7 |
| Show the 3D Viewport navigation pie menu | ` |
| Start first-person Fly/Walk navigation in the 3D viewport | Shift` |
| Toggle the visibility of transformation gizmos | Ctrl` |
| Toggle between the active camera view and the current viewport view | Numpad 0 |
| Focus the viewport on the selected object(s) or element(s) | Numpad . |
| Open the viewport shading pie menu (Wireframe, Solid, Material, Rendered) | Z |
Transform & Basic Editing
Right after viewport navigation, the next absolute must-knows are Blender's signature "G" (Grab), "R" (Rotate), and "S" (Scale)—the big three transform shortcuts.
Instead of dragging gizmos with your mouse, Blender's core workflow revolves around hitting keys like "G -> X" to move something along the X-axis. You can intuitively position objects using your mouse, or type in exact numbers for precise measurements in an instant.
Combine these with the Add menu (Shift+A) to instantly drop in cubes or spheres, select all/none (A / Alt+A), delete (X), and duplicate (Shift+D). Knowing these lets you instantly fire off the commands you'll be using every single second to place and tweak objects, drastically speeding up your work.
| Action | Shortcut |
|---|---|
| Grab and move the selected elements based on mouse movements | G |
| Rotate the selected elements based on mouse movements | R |
| Scale the size of the selected elements based on mouse movements | S |
| Delete the selected elements after prompting for confirmation | X |
| Instantly delete the selected elements without displaying a confirmation prompt | Delete |
| Hold while transforming to temporarily snap to grid increments | Ctrl |
| Hold while transforming or adjusting values to move with high precision | Shift |
| Hold while transforming to snap to finer sub-grid increments with precision | CtrlShift |
| Hover and press to reset the highlighted value to its default | Backspace |
| Hover and press to toggle between positive and negative value sign | - |
| Hold while editing a value to apply it to all selected objects concurrently | Alt |
| Duplicate selected objects or elements and start moving | ShiftD |
| Create a linked duplicate sharing the original object mesh data | AltD |
| Select all elements in the active editor or 3D scene | A |
| Deselect all currently selected elements | AltA |
| Open the Add menu to insert new meshes, curves, lights, or cameras | ShiftA |
Edit Mode & Modeling Tools
Once your objects are in place, it's time to start modeling by manipulating polygons.
The key you'll press thousands of times here is "Tab," which toggles between Object Mode and Edit Mode in a single keystroke. You absolutely need to memorize this.
On top of that, there are built-in shortcuts for all the essential mesh-building tools: Extrude (E) to pull faces out, Inset (I) to create faces inside faces, Bevel (Ctrl+B) to round off sharp edges, and Loop Cut (Ctrl+R) to add geometry. Once your left hand builds the muscle memory for these, your modeling speed will go through the roof.
| Action | Shortcut |
|---|---|
| Toggle between Edit mode and Object mode | Tab |
| Select the unselected elements and deselect the selected ones | CtrlI |
| Temporarily hide the currently selected elements | H |
| Hide all elements except the currently selected ones | ShiftH |
| Unhide and reveal all hidden elements in the scene | AltH |
| Toggle the visibility of the left-hand toolbar | T |
| Toggle the visibility of the right-hand sidebar | N |
| Display the custom Quick Favorites pop-up menu | Q |
| Extrude selected vertices, edges, or faces freely | E |
| Inset new faces inside selected faces | I |
| Bevel selected edges or vertices | CtrlB |
| Add an edge loop across the mesh face loops and slide | CtrlR |
Mesh Editing & Selection Modes
These are the shortcuts you'll use in Edit Mode to dial in the fine details.
You'll constantly switch between Vertex (1), Edge (2), and Face (3) selection modes while modeling. X-Ray mode (Alt+Z) is essential for selecting geometry hidden on the back of your mesh, and Loop Select (Alt + Click) lets you grab entire connected edges in one go—both are indispensable techniques for professional workflows.
Also, using Proportional Editing (O), which smoothly transforms surrounding vertices along with your selection, allows you to quickly create organic shapes and natural curves.
| Action | Shortcut |
|---|---|
| Set mesh selection mode to Vertices in Edit mode | 1 |
| Set mesh selection mode to Edges in Edit mode | 2 |
| Set mesh selection mode to Faces in Edit mode | 3 |
| Toggle Pose mode or open the interaction mode switching pie menu | CtrlTab |
| Toggle X-Ray shading to see and select elements behind visible geometry | AltZ |
| Select connected loop of edges or faces | AltLeft Click |
| Toggle proportional editing to smoothly deform surrounding geometry | O |
Animation, Rendering & Utilities
These shortcuts come in handy when you're adding motion to your characters and objects, or when exporting your final images and videos.
Things like playing/pausing the timeline (Space), inserting keyframes (I), and hitting render (F12) will make your animation routine a lot smoother.
There's also a quick search function (F3) to find and run commands if you forget their names, plus access to the Python console for automating tasks with scripts.
| Action | Shortcut |
|---|---|
| Insert a keyframe on the current frame for highlighted properties | I |
| Clear keyframe of the highlighted properties on current frame | AltI |
| Clear all animation keyframes for the active object | ShiftAltI |
| Add and assign a driver relation to the highlighted property | CtrlD |
| Remove the driver relation from the highlighted property | CtrlAltD |
| Add the highlighted property to the active Keying Set | K |
| Remove the highlighted property from the active Keying Set | AltK |
| Copy the relative Python data path of the highlighted property | CtrlShiftC |
| Copy the full absolute Python data path of the highlighted property | CtrlShiftAltC |
| Toggle timeline playback (play/pause) | Space |
| Display the window with the last render result | F11 |
| Render the active camera view for the current frame | F12 |
Global & File Management
These are the core operations and workspace settings that keep your work safe.
Standard OS shortcuts like "Ctrl+S" (Save) and "Ctrl+Z" (Undo) will save you from unexpected crashes and mistakes. But Blender also has its own handy tricks, like toggling Maximize Area (Ctrl+Space) when you really need to focus on a specific panel. Learning these will definitely make your life easier.
| Action | Shortcut |
|---|---|
| Create a new project file (Windows) | CtrlN |
| Create a new project file (Mac) | Cmd (⌘)N |
| Open an existing project file (Windows) | CtrlO |
| Open an existing project file (Mac) | Cmd (⌘)O |
| Save the current project file (Windows) | CtrlS |
| Save the current project file (Mac) | Cmd (⌘)S |
| Undo the last action (Windows) | CtrlZ |
| Undo the last action (Mac) | Cmd (⌘)Z |
| Redo the undone action (Windows) | CtrlShiftZ |
| Redo the undone action (Mac) | ShiftCmd (⌘)Z |
| Exit Blender (Windows) | CtrlQ |
| Exit Blender (Mac) | Cmd (⌘)Q |
| Open context-sensitive online help or manual | F1 |
| Rename the active object or data block | F2 |
| Search and execute Blender commands by name | F3 |
| Show the file-context-specific menu | F4 |